December 12, 2008

Help Me Write! - Character Development

Last post, I talked about what Nathan and I are attempting to accomplish with TimeSlingers.com—the type of story, how we want it to play out, and a little bit about what kind of audience we expect it to draw in.

For this post, I’d like to focus on some of the potential pitfalls of our approach and ask that you help us find ways around those pitfalls. If possible, I’d love to look at case studies (current movies, TV shows, or books that do what we’re trying to do, and do it well).

The first pitfall that hits many hard-hitting, action-oriented, fast-paced storylines is a lack of character development. If the action is non-stop, and the point of view (POV) is third person omniscient, how do we understand the character and his or her development? Only through their actions and behaviors.

That makes things interesting, doesn’t it?

Let me point you to one of the more popular (and controversial) books of recent years, Dan Brown’s The Da Vinci Code. Place your personal opinion aside for a moment, and let’s analyze the lead character’s development…oh, wait, the lead character doesn’t develop at all (unless I’m missing something)!

He’s the same as he was when the story began. The story is an action-packed ride, there’s no doubt about that, but do we really connect to the character? Or are we just drawn into the suspense, wondering what’s going to happen next?

Here, then, are my questions:




  1. What are some action-oriented, nail-biting stories you’ve read (or seen in a movie or TV) that actually had excellent character development? (hint: think of characters you love, generally those characters have developed at some point)

  2. Name your favorite fictional character and why they’re your favorite.

  3. Provide me with some bad examples of characters that don’t develop at all.

December 03, 2008

Help Me Write! - Casting a Vision

A vision is nothing if not cast. Give people the tactics without telling them what the strategy is and they’ll look at you like you’re crazy. Al Gore would never have been able to get the Internet started if he had just said, “Hey, let’s connect a bunch of computers.” No, I’m sure Al, when he envisioned the Internet, said something like, “Imagine a world where a wealth of information is at your fingertips!” I have to stop the analogy now; the sarcasm is dripping off the keyboard.

Becky left a great comment on the last blog post. I’m going to paraphrase, but it went something like, “What you’re proposing is not a good idea unless you’re doing something that I don’t understand.” As the guy who wrote about applying a core strategy and supporting it by adding value, I’m feeling a little sheepish. This week, then, let me explain the concept behind TimeSlingers.com. Let me cast a little vision.

The idea for TimeSlingers.com started a long time ago. My friend, Nathan, is an excellent illustrator. I write. We got to thinking (which is sometimes scary) and thought that we’d try something different. Our concept: to bring back classic newspaper serials, only this time, we’d use Al Gore’s miraculous invention, the Internet.

The synopsis? Science fiction adventure that felt like a television show (24, Heroes, Battlestar Galactica, etc.). Brief and action-packed. It would leave readers wanting more. The storyline would be supplemented by e-mails delivered to readers who sign up to receive them. Readers could even comment on the blog and become more involved in the storyline and the characters.

For style, we would take on a more comic book-like approach to the writing (along with the illustrations). Packed with action. Internet readers, who tend to have shorter attention spans, would need to be able to read it quickly and move on. Illustrations would be a huge part of it. It’s a graphic novel supported by prose.

I’ll stop there for now, but I’m sure this raises some questions. Please ask! I want this to be a story that people get excited about, and I’d love to hear your ideas! Poke holes! Offer feedback! Give me your opinions!

December 01, 2008

Help Me Write! - Just a Little Off the Top, Please

Last post we discussed writing for an online audience. Writer’s Digest posted an excellent article on writing blogs. One of their main points was that a blog post should be less than 300 words (though I've heard others say 500). As I mentioned last week, our TimeSlingers.com story segments were running from 450 – 1,100 words. The WD article got me thinking...what else can I do to shorten the story segments?

Obviously, shortening the segements isn't easy. I have to make tough choices (and, by the way, I really appreciate and value the perspectives shared by Sheree, Rebecca, and belle). Now, my task is to shave 100 – 750 words off my story segments to net out at around 350 words.

One thing I've been playing with is the way I describe basic elements of the setting (i.e. scene descriptors, time of day, the character’s surroundings, etc.). Rather than develop those items through the formal prose, I’m considering a different tactic: screenplay-like descriptors that introduce each scene. Here’s an example:

Example:

EPISODE 1-2

FRIDAY, NOV. 22, 1963 – 12:35PM
DALLAS, TX – TEXAS SCHOOL BOOK DEPOSITORY

This approach saves time by telling readers where the characters are and what time it is (crucial when you’re jumping back and forth through history).

Now, it's your turn to weigh in:

  1. What do you think of this approach?

  2. How does this approach help the reader? How does it hurt the reader?

  3. Do you have any other suggestions that might save time? For example, should I add the character names to each title bar?

November 21, 2008

The New Series - Help Me Write!

Yes, it has been another long hiatus for me. Turns out wedding planning and house buying is time consuming. Who knew?

While I have a brief respite, I thought I’d start a new series on Constructing Stories. Some of you may know that I write (with the help of Nathan Scheck and my soon-to-be wife, Jessica) TimeSlingers.com, a free, online serial story. It’s science fiction adventure—fast-paced and action-oriented.

We released half the storyline (which is currently posted) before realizing that writing for the Web meant altering things even more so than we had initially anticipated. The story needed to be brief, hard-hitting, and compelling. We want people to keep coming back every time a new episode is released.

My next few blog posts are all about how to effectively re-write and re-concept TimeSlingers.com. First up: cutting the fat. Story segments have ranged from 450 – 800 words. That’s way too long for the Web. Each post will be 350 words, max. Here’s an example of a comparison:

Old Version:

Silence, then a faint buzz followed by static. Marcus Kline cursed, shaking the communicator. With all the technology infused into the operation such glitches were uncommon, hazardous, and incredibly frustrating. The side effects of molecular teleportation were as varied as they were dangerous. A poor connection through the communicator was last on his list of things to worry about.

New Version:

Silence, then a faint buzz followed by static. Marcus Kline cursed. The side effects of molecular teleportation were as varied as they were dangerous. Communications failure could mean disaster.

I would love to hear your thoughts. To get the discussion started, let me raise several questions:

  1. Do you miss anything that the first version had that the second version doesn’t?
  2. Which version do you feel would be easier to read online?
  3. Which version do you prefer?

August 31, 2008

Market Research

Finally…I’m Back

After a two-month hiatus, I’m finally back! What happened? In short…vacation, a missions trip to the Dominican Republic, designing an engagement ring, and proposing to my girlfriend (who said, “yes,” and is now my fiancĂ©e).

Continuing where I left off, let’s apply another business principle to our writing lives…

Market Research

You’ve defined your goals, strategies, and maybe even worked in a few tactics. For example, let’s say you’re primarily writing to entertain, but you also want to provoke thought. You’ve also chosen to write science fiction adventure stories (which is a tactic that we’ll get to in a future post). That’s your brand. Think about a brand as the answer to this question, “What do you think about (writer’s name)?” In the example listed above, we’re hoping that the answer is: “He writes fast-paced, action-oriented science fiction that will make you think along the way.”

With your core strategy and value proposition settled, it’s time for market research. How do you do market research?
  • Look at what your competitors are doing. Try to define what their strategy is.
  • See what publishers are releasing to the marketplace.
  • Determine a target audience (one that would respond favorably to your strategy and tactics).
  • Match audience demographics to published works.
All of that takes a lot of time, but the benefits are huge. You’ll know what other writers (your competition) are doing, which can enable you to differentiate and stand out in the crowd. And, you’ll be able to give publishers and your target audience exactly what they’re looking for, increasing your chances of being published. And, in the long run, you’ll increase book sales.

What are some ways to do market research?
  • Read. Books, magazines (The Writer, Writer’s Digest, etc.), websites, and everything else you have available to you.
  • Talk to other writers. Collaborate.
  • Visit publishers’ websites. Talk to editors and agents. Ask them what they like and dislike. Ask them what they’re looking for. Ask them what the market is demanding.
Market research takes a lot of time, but the benefits are worth it. I’ve had success in the past by researching what editors were looking for and then writing a story to match that. What are some valuable sources for market research?